socket通常也称作”套接字”,用于描述IP地址和端口,是一个通信链的句柄。应用程序通常通过”套接字”向网络发出请求或者应答网络请求。
这里构建一个简单的例子,客户端发消息,服务端接收,然后回执一条消息。大致能够了解如何使用Socket进行通信。
服务端监听,接收信息:
客户端连接,并发送信息:
使用Socket通信,程序一般会在幕后运行,然后再合适的时间提示信息。这很自然的就会涉及到多线程的问题。在这个例子中因为每个连接都要创建一个线程,所以需要对线程进行管理。这里我使用了两个类:Connection(管理具体Socket连接)和SocketListener(管理线程和连接)。
看看代码吧:
1、Connection:服务端用于接收消息,处理具体的连接
public class Connection { Socket _connection; public Connection(Socket socket) { _connection = socket; } public void WaitForSendData() { while (true) { byte[] bytes = new byte[1024]; string data = ""; //等待接收消息 int bytesRec = this._connection.Receive(bytes); if (bytesRec == 0) { ReceiveText("客户端[" + _connection.RemoteEndPoint.ToString() + "]连接关闭..."); break; } data += Encoding.UTF8.GetString(bytes, 0, bytesRec); ReceiveText("收到消息:" + data); string sendStr = "服务端已经收到信息!"; byte[] bs = Encoding.UTF8.GetBytes(sendStr); _connection.Send(bs, bs.Length, 0); } } public delegate void ReceiveTextHandler(string text); public event ReceiveTextHandler ReceiveTextEvent; private void ReceiveText(string text) { if (ReceiveTextEvent != null) { ReceiveTextEvent(text); } } }
2、SocketListener:启动服务端Socket监听
public class SocketListener { public Hashtable Connection = new Hashtable(); public void StartListen() { try { //端口号、IP地址 int port = 2000; string host = "127.0.0.1"; IPAddress ip = IPAddress.Parse(host); IPEndPoint ipe = new IPEndPoint(ip, port); //创建一个Socket类 Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); s.Bind(ipe);//绑定2000端口 s.Listen(0);//开始监听 ReceiveText("启动Socket监听..."); while (true) { Socket connectionSocket = s.Accept();//为新建连接创建新的Socket ReceiveText("客户端[" + connectionSocket.RemoteEndPoint.ToString() + "]连接已建立..."); Connection gpsCn = new Connection(connectionSocket); gpsCn.ReceiveTextEvent += new Connection.ReceiveTextHandler(ReceiveText); Connection.Add(connectionSocket.RemoteEndPoint.ToString(), gpsCn); //在新线程中启动新的socket连接,每个socket等待,并保持连接 Thread thread = new Thread(new ThreadStart(gpsCn.WaitForSendData)); thread.Name = connectionSocket.RemoteEndPoint.ToString(); thread.Start(); } } catch (ArgumentNullException ex1) { ReceiveText("ArgumentNullException:" + ex1); } catch (SocketException ex2) { ReceiveText("SocketException:" + ex2); } } public delegate void ReceiveTextHandler(string text); public event ReceiveTextHandler ReceiveTextEvent; private void ReceiveText(string text) { if (ReceiveTextEvent != null) { ReceiveTextEvent(text); } } }
3、服务端主程序
/// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { SocketListener listener; public MainWindow() { InitializeComponent(); InitServer(); } private void InitServer() { System.Timers.Timer t = new System.Timers.Timer(2000); //实例化Timer类,设置间隔时间为5000毫秒; t.Elapsed += new System.Timers.ElapsedEventHandler(CheckListen); //到达时间的时候执行事件; t.AutoReset = true; t.Start(); } private void CheckListen(object sender, System.Timers.ElapsedEventArgs e) { if (listener != null && listener.Connection != null) { //label2.Content = listener.Connection.Count.ToString(); ShowText("连接数:" + listener.Connection.Count.ToString()); } } private void button1_Click(object sender, RoutedEventArgs e) { Thread th = new Thread(new ThreadStart(SocketListen)); th.Start(); } private void SocketListen() { listener = new SocketListener(); listener.ReceiveTextEvent += new SocketListener.ReceiveTextHandler(ShowText); listener.StartListen(); } public delegate void ShowTextHandler(string text); ShowTextHandler setText; private void ShowText(string text) { if (System.Threading.Thread.CurrentThread != txtSocketInfo.Dispatcher.Thread) { if (setText == null) { setText = new ShowTextHandler(ShowText); } txtSocketInfo.Dispatcher.BeginInvoke(setText, DispatcherPriority.Normal, new string[] { text }); } else { txtSocketInfo.AppendText(text + "\n"); } } private void button2_Click(object sender, RoutedEventArgs e) { ClientWindow client = new ClientWindow(); client.Show(); } }
4、客户端:建立连接,发送消息
public partial class ClientWindow : Window { Socket c; public ClientWindow() { InitializeComponent(); InitClient(); } private void InitClient() { int port = 2000; string host = "127.0.0.1"; IPAddress ip = IPAddress.Parse(host); IPEndPoint ipe = new IPEndPoint(ip, port);//把ip和端口转化为IPEndPoint实例 c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个Socket ShowText("连接到Socket服务端..."); c.Connect(ipe);//连接到服务器 } private void button1_Click(object sender, RoutedEventArgs e) { try { ShowText("发送消息到服务端..."); string sendStr = textBox2.Text; byte[] bs = Encoding.ASCII.GetBytes(sendStr); c.Send(bs, bs.Length, 0); string recvStr = ""; byte[] recvBytes = new byte[1024]; int bytes; bytes = c.Receive(recvBytes, recvBytes.Length, 0);//从服务器端接受返回信息 recvStr += Encoding.UTF8.GetString(recvBytes, 0, bytes); ShowText("服务器返回信息:" + recvStr); } catch (ArgumentNullException ex1) { Console.WriteLine("ArgumentNullException:{0}", ex1); } catch (SocketException ex2) { Console.WriteLine("SocketException:{0}", ex2); } } private void ShowText(string text) { txtSockInfo.AppendText(text + "\n"); } }
这是一个WPF的程序,WPF对多线程访问控件和WinForm的处理方式不太一样。可以看看文中ShowText方法的处理。
@xj
抱歉,代码都发布出来了,时间长了原来的源码项目都找不到了。
能发个源码吗?502878532@qq.com
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